POV-Ray : Newsgroups : povray.binaries.images : Phalanx version 3 (final?) : Phalanx version 4 [85k] Server Time
18 Aug 2024 04:14:12 EDT (-0400)
  Phalanx version 4 [85k]  
From: David Fontaine
Date: 10 Aug 2001 13:07:17
Message: <3B7412A2.B00D21F9@faricy.net>
Changes:

thinned out the clouds
rotated the camera a few degrees counter-clockwise
multiplied light values for brighter image
thinned and brightened fog
removed minifigs from castle
made castle flags blow in same direction as flagbearer's flag
upped blur_samples from 40 to 75

I forgot to brighten the sky color along with everything else.  I'll
experiment a bit with brightening and slightly desaturating the sky, but
that's a minor change so I won't post it.


I think the minor compositional chnages help.  Removing the castle
minifigs draws attention away from the castle and makes it less
ambiguous that the phalanx is in front of their own castle.  Rotating
the camera decreases the area the castle takes up, but IMO more
importantly the phalanx now slightly crosses the exact center of the
image, which helps make it the focus.

The render time (not inc. parse) is up 38% to 09:02:16 because of the
blur samples, but memory use is down to 103 megs because i went from
#defining the whole castle to just placing the #include inside a
union{}.  I think I can turn the blur samples back down some to maybe 60
or 55... at these settings it would take 20 days nonstop to render a
5100x3400 poster.  At 40 samples it would take 14.  On a new Athlon 1400
w/ 256 Megs of Corsair 2400 DDRRAM running Linux... oh, sorry, I was
daydreaming again. ;)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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